![]() Now that we have our first foot planted firmly in this new decade we plan to move forward, squashing bugs and adding new features with video deep dives to accompany each major update. Armed with the classic RTS-sim gameplay of its predecessors, the core Stronghold dev team has spent the last few months implementing brand new mechanics, upping the ante with animations and of course making sure besieging feels as satisfying as ever. It's really surprising how inexpensive peasants are, you could get a hundred for the same cost as 5 or so swordsmen (note: this is with parish armies, I never train peasants in my personal armies as they are just a waste of space, which I never have enough of).ĮDIT: I use 330 archers, 130 pikemen 40 catapults armies for taking out AI.As is now a yearly YouTube tradition, Firefly Studios starts the year by looking at the months of productive game dev ahead for our two upcoming games: Stronghold: Warlords and Romans: Age of Caesar! So join Nick as he takes you through all the exciting plans we have for both our East Asian castle sim and Roman co-op city builder in 2020.Īfter a packed 2019 Stronghold: Warlords is on track to be one of the best Strongholds yet. On smaller ones I tend to just send a bunch of peasants (50-100) as the first army to clean up the traps and scout for me(since i don't have scouts). Wolf: well, this one is a bitch and really requires different tactics on different castles. Pig: Just a bunch of pikemen, archers and catapults from the side, some variants require multiple armies. But now I like to send in my pikemen from the side with archers on the 'narrow' ends, this way my catapults have free reign on the walls and sometimes towers without getting loses, a lot of archers die though. Snake: I used to send all my pikes to the 'narrow' end of the castle(the one with the gates) and some archers at the other. Rat: basically a glorified bandit camp, I place pikemen and archers on all sides and some catapults on one, this way I get very few loses(~10 archers maybe a pikemen), but it's easily done with lesser armies. ![]() Take those out and you're more or less set.ĮDIT: My iPhone autocorrects shit that doesn't need to be.ĪI castles are very different from one another and I'm too lazy to cover them all so I'll just post the outlines on each type. Captains can be helpful with wait for the catapults to do their job, or with a catapult volley of their own. If there are oil pots obscuring the goal, send a few troops ahead to burn it out before the main force advances. Keep about 50 archers far in the back behind your catapults to deal with sally-forth/peasants. If you haven't yet, max out HP for archers and whatever ground troop you use. In this case, nuke the absolute shit out of the archers with your own. Pigs and Wolves, you can pretty much expect to need 2-3 waves unless you're attacking from a full roster of troops (Parish Capital/Vassal). ![]() This is usually enough to destroy a snake, rat, or the weak wolf (we've all seen it). I generally send ~220 archers and ~100 Pikemen. ![]() Start by sending decent number of catapults (40 is good) unless there are a large number of archers on the outer rim.
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